Town: Mäpt Fididijo-tint

Mäpt Fididijo-tint

Mäpt Fididijo-tint
Example Gnollish architecture.
StateSylvanian Empire
ProvenceNjæ̈ntihiēd Kingdom
Sub ProvenceBluefalcon Dutchy
RegionOndko̠nran Vrevruk Heathland
Founded1573
Community LeaderLord Knellirh vyim Yuvnoyutsɪxt
Area6 km2 (2 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation844 m (2769 ft)
Average Yearly Precipitation227 cm/y (89 in/y)
Population1417
Population Density236 people per km2 (708 people per mi2)
Town AuraWild Magic
Naming
Native nameMäpt Fididijo-tint
Pronunciation/viˈraŋ/ /tint/
Direct Translation[hay] [mammal]
Translation[Not Yet Translated]

Mäpt Fididijo-tint (/viˈraŋ/ /tint/ [hay] [mammal]) is a subtropical Town located in Bluefalcon Dutchy, Njæ̈ntihiēd Kingdom, within the Sylvanian Empire.

The name Mäpt Fididijo-tint is derived from the Gnollish language, as Mäpt Fididijo-tint was founded by Tautame vyim Yuvnocu, who was culturaly Gnollish.

Climate

Mäpt Fididijo-tint has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cold 9°C (48°F) and its average temperature during the winter being a cool 14°C (57°F). Mäpt Fididijo-tint receives an average of 227 cm/y (89 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Fididijo-tint covers an area of nearly 6 km2 (2 mi2), and an average elevation of 844 m (2769 ft) above sea level.

Overview

Mäpt Fididijo-tint was founded durring the late 17th century in late fall of the year 1573, by Tautame vyim Yuvnocu. The establishment of Mäpt Fididijo-tint suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Mäpt Fididijo-tint was built using the conventions of Gnollish durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Mäpt Fididijo-tint is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mäpt Fididijo-tint is buildings are arranged arround a network of premissive flagstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Mäpt Fididijo-tint weathering a full scale bombardment durring a siege. The town's budget focused millitary grade defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Mäpt Fididijo-tint seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Mäpt Fididijo-tint has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mäpt Fididijo-tint. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mäpt Fididijo-tint's parks.

Mäpt Fididijo-tint has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Fididijo-tint.

Mäpt Fididijo-tint has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Fididijo-tint has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Fididijo-tint has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Fididijo-tint has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Fididijo-tint's public wards, blessings, and other arcane systems.

Mäpt Fididijo-tint possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Mäpt Fididijo-tint has a first rate hospital which caters to anyone in need of long term medical care.

Mäpt Fididijo-tint has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mäpt Fididijo-tint's natural decorations nor waterways.

Mäpt Fididijo-tint has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mäpt Fididijo-tint has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Mäpt Fididijo-tint they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Mäpt Fididijo-tint's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Mäpt Fididijo-tint leaves and flower petals never touch the ground.

The Dvorovoi near Mäpt Fididijo-tint are known to be a mutant strain of the creature.

Mäpt Fididijo-tint's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Elven High Magic energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5809 m2
    • Cattle and Similar Creatures: 354
    • Poultry: 4251
    • Swine: 283
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 141

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

447 of Mäpt Fididijo-tint's population work within a Foundational Occupation.

914 of Mäpt Fididijo-tint's population do not work in a formal occupation, but do contribute to the local economy. 56 (4%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century Mäpt Fididijo-tint was struck by an anomalously harsh winter storm which brought extreme cold and deep snows along with its blustering winds. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Mäpt Fididijo-tint lost 160 people, and 170 livestock in the disaster.. The disaster is remembered as the Heartbreak Screams, after the sounds of the winds.

History